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==Grunderna==
<br />[[Category:Help File]]
"''Till modiga män väntar frihet och berömmelse efter krig''" - Lykurgos av Sparta
==Basics==  
"''To brave men, the prizes that war offers are liberty and fame''" - Lycurgus of Sparta


När två enheter strider mot varandra i Grepolis jämförs anfallsvärdet hos den anfallande enheten mot försvarsvärdet hos försvararen, i den respektive vapentypen (de tre typerna är  stickvapen, slagvapen eller distansvapen). Hur striden slutar beror även på andra faktorer, så som nivån av [[Stadsmur]]en, gudomliga krafter, och en slumpad lyckofaktor som ändras inför varje strid.
In Grepolis when two units fight against each other, the basic attack values of the aggressor is compared to the defense value of its opponent in the respective weapon type (weapons are either for stabbing(Sharp), crushing(Blunt) or ranged(Distance)). The outcome of the battle is affected by certain other factors such as the strength of the city wall, divine powers, as well as the random good fortune factor that changes for each battle.


===Torget===
===Agora===
"''Krig handlar inte så mycket om vapen som pengar''" - Thukydides
"''War is not so much a matter of weapons as of money''" - Thucydides


[[Torg]]et är mittpunkten för administrationen av stadens soldater.
The Agora is the central point for the administration of your troops. Under defense, you see listed the troops that are presently in the city. These will defend against any incoming attack. 


Under '''Försvar''' får man se de soldater som befinner sig i staden just nu. Dessa kommer att försvara din stad mot inkommande anfall.
With a click on "outside of" you see all the troops that belong to your Polis but are presently outside of your Polis this includes your troops that are attacking an opponent or providing militarily support to an ally.


Klickar man på '''Utanför''' får man se alla soldater som är utanför staden för att stödja andra städers försvar.
The "simulator" enables you to test how a battle should work. This is a very powerful tool  as it gives you a feeling for the tactical strengths of attack and defense.  However the simulator is not exact, it only provides what the most likely outcome should be. It does not factor a random good (or bad!) fortune values as part of the battle,  which your troops will be subject to during every attack. 


På torget finns även en '''Simulator''' där man kan testa hur en strid skulle kunna gå till. Simulatorn är ett väldigt användbart verktyg eftersom man får en känsla för hur soldaternas styrkor värderas både i anfall och försvar. Däremot är det viktigt att tänka på att simulatorns resultat inte är exakt, den erbjuder bara ett sannolikt resultat för hur det ''kan'' bli. Simulatorn räknar nämligen inte med den slumpade lyckofaktorn som påverkar alla strider i Grepolis.
"Culture" indicates you the current culture value of your city. Cities with a low culture value possess no expansion power and cannot colonize other cities. See in addition the culture chapter.


Under '''Kultur''' får man se stadens nuvarande kulturnivå. Städer med lite kultur har ingen möjlighet att expandera och kan därför inte erövra fler städer. Mer om detta finns att läsa under [[Stridssystemet#Kultur|Kultur]] längre ner.
===Attack===
"''The Spartans do not ask how many but where they are''" - Agis II of Sparta


===Anfall===
Once you have constructed military units and want to attack the opponent you must click on the city or the farming village that you want to attack and select "attack". You need to consider that these villages and cities can have defenses of their own. A poorly prepared attack can quickly prove to be a very big loss!
"''Spartaner frågar inte hur många de är, utan var de är''" - Agis II av Sparta


När man har utbildat några soldater och vill anfalla andra städer måste man gå till [[Kartan#Ökartan|Ökartan]], klicka på den by eller stad man vill anfalla och välja fliken '''Anfall'''. Tänk på att andra städer kan ha försvarande soldater. En illa genomtänkt strid kan visa sig bli en stor förlust!
No player can be attacked during their beginners protection. This begins when they have registered and lasts for up to seven days.  


Ingen spelare kan utsättas för anfall så länge de står under nybörjarskydd. Detta skydd påbörjas när spelaren registrerar sig i världen och varar i några dagar. Hur många dagar det gäller skiljer sig i de olika världarna, men oftast är det sju dagar.
All units have different characteristics so that many units are better for attacking and others better for defending. In the attack the units use either a blunt weapon, a stabbing weapon or a ranged, or distance, weapon. In the defense, each unit has again a different defense value against every weapon type. [[Unit_Summary]].


Alla typer av enheter har egna karaktärsdrag, vilket innebär att vissa lämpar sig bättre i anfall medan andra enheter passar bättre som försvar. Enheter kan anfalla med en av tre olika vapentyper (stickvapen, slagvapen eller distansvapen), och försvarande enheter försvarar olika bra mot de olika typerna. Exakta siffror för varje enhet finns att läsa i artikeln [[Enhetsöversikt]].
===Support===
"''Brave men are a city's strongest tower of defense''" - Alcaeus


===Stöd===
Often it occurs that members of your alliance or friends need your aid.  As well as supporting them with raw material deliveries, you can also send them units.  Select the city that you want to support and click on support. Select the troops you wish to send and again click support.
"''Modiga män är stadens starkaste försvarstorn''" - Alkaios


Förr eller senare kommer medlemmar av din allians eller dina vänner att behöva hjälp. Utöver att stödja dem genom att skicka råvaror kan du även skicka soldater. Gå till [[Kartan#Ökartan|Ökartan]], klicka på den stad du vill hjälpa och välj fliken '''Stöd'''. Välj hur många soldater av varje typ du vill skicka iväg och klicka på knappen Stöd. Tänk på att soldater är olika bra i anfall och försvar, så skicka helst bara starka försvarsenheter. Tänk också på att olika soldater färdas olika långsamt, så det kan ibland vara nödvändigt att skicka ditt stöd i flear omgångar för att låta snabba försvarsenheter komma fram så fort som möjligt och låta långsammare enheter komma efteråt.
If your units are attacked at the supported players city, you receive a report telling you how many you lost. Once your units are no longer required there you can recall them. Go to Agora, click on "outside"  and recall the troops you no longer need there back to your city.


Om dina soldater blir attackerade i en stad du stödjer kommer du få en rapport som talar om hur många soldater du förlorade. När dina soldater inte längre behövs i den andra staden kan du återkalla dem via ditt [[Torg]]. Välj ''Utanför'' och återkalla de soldater du vill ha tillbaka hem till din stad.
===Attack or support interrupt===


===Att avbryta anfall eller stöd===
Attacks or supports can be interrupted within the first 10 minutes.  After that, the troops are already so far that they can no longer hear you.


Om du vill avbryta ett anfall eller stöd har du 10 minuter på dig. Efter det har soldaterna färdats så lång att de inte längre kan höra dig.
===Defense===


För att avbryta måste du vara i '''Stadsöversikten''' och klicka på namnet på den by eller stad soldaterna är på väg till. Om det fortfarande är möjligt kommer du se knappen '''Avbryt''' i det nedre högra hörnet.
If you are regularly attacked it will usually be because  your opponent wants your raw materials or he wants to conquer you. If there are no colonial ships in the attack, you can assume that they want mainly to steal your raw materials. To help prevent this you can do several things: 


===Försvar===
* Build as strong a defensive army as you can
* Contact your alliance and ask for alliance aid
* Use your raw materials regularly to build up your city and/or army
* Increase the level of your warehouse and the city wall. 
* Call upon militia for help in the farm


Om du regelbundet blir anfallen kan det bero på att fienderna vill ha dina råvaror, eller så vill de erövra din stad. Om inga [[Koloniskepp]] finns med i anfallen kan du anta att det är dina råvaror de är ute efter. För att förhindra detta finns det ett antal knep man kan använda sig av:
All units have different characteristics so that some units are better suited for attacking and others better for defendingYou can find more information on this in [[Unit Overview]].


* Utbilda en så stark försvarsarmé som möjligt. Fienderna kommer då ta så mycket skada att det inte är värt de råvaror de kommer över.
===Speed===
* Kontakta din [[Allians]] och be om stöd. De kan antingen skicka råvaror till dig så att du får råd att bygga upp din stad bättre, eller så kan de skicka försvarsenheter till dig för att skada fienderna.
* Använd dina råvaror flitigt för att bygga upp din stad och utbilda försvarssoldater. Du kommer du inte ha några råvaror liggandes, och fienderna kommer tröttna på att gå tomhänta hem.
* Utöka både ditt [[Lager]] och [[Stadsmur]]en. Ett större lager låter dig gömma undan fler resurser som fienderna inte kan ta av dig, och stadsmuren gör att fienderna förlorar fler soldater.
* Utnyttja stadsmilisen i [[Bondgård]]en när fienderna är på väg. Du får lägre råvaruproduktion under en tid, men fienderna tar så mycket skada att de förhoppningsvis håller sig borta i fortsättningen.


Alla typer av enheter har egna karaktärsdrag, vilket innebär att vissa lämpar sig bättre i anfall medan andra enheter passar bättre som försvar. Enheter kan anfalla med en av tre olika vapentyper (stickvapen, slagvapen eller distansvapen), och försvarande enheter försvarar olika bra mot de olika typerna. Exakta siffror för varje enhet finns att läsa i artikeln [[Enhetsöversikt]].
Time is money - this saying is also true in Grepolis.  The speed of your navy units and land units are of decisive importance if you are attacked suddenly and you must quickly order your units home. When farming native cities, faster units will give you a higher raw material profit in a shorter period of time.


===Hastighet===
You can find the speed of the units in the unit survey, represented by the chevron symbol directly underneath the unit's attack value. If you send several units together, the speed depends on the slowest unit.


Tid är pengar - så även i Grepolis. Hastigheten hos din flotta och dina soldater är av yttersta vikt när du plötsligt blir anfallen och måste kalla hem dem. När man plundrar närliggande städer kan snabba enheter bära med sig mycket fler råvaror hem på den tid det skulle ta långsammare enheter.
===City Walls===


Exakta siffror för varje enhet finns att läsa i artikeln [[Enhetsöversikt]]. Tänk på att om du skickar olika typer av enheter tillsammans kommer alla röra sig enligt den långsammaste enhetens hastighet.
The city wall increases the defense of a city enormously. It influences both the base defense and your troops defense.


===Stadsmur===
Building the city wall is important early in the game so that you can defend yourself better against farming attacks from other players.  In the later game, a fully expanded city wall is the base of an effective defense of your homeland.


[[Stadsmur]]en ökar försvaret på din stad enormt. Den påverkar styrkan av både den försvarande stommen och de försvarande soldaterna.
===Espionage===
{{main|Espionage}}


Att bygga ut sin stadsmur är oerhört viktigt i början av spelet för att kunna förhindra andra spelare att plundra staden. Senare i spelet är en fullt utbyggd stadsmur den mest grundläggande komponenten för ett effektivt försvar av hemlandet.
Knowledge is power, and in Grepolis, having accurate information about your enemy is crucial to a successful attack or defense. It is vitally important to know the size and disposition of your enemies army. If you underestimate the defense effectiveness of the opponent, you will probably lose a major portion of your army.  An overestimating of the opponent is to be sure less tragic, but also not optimal.  You could dawdle away time with the construction of an army that would not have been necessary in this size at the time of the attack. 


===Spionage===


Kunskap är makt. Självklart gäller det också i Grepolis. Det är oerhört viktigt att veta storleken och positionen av fiendens armé. Om man underskattar storleken av fiendens försvar kommer man troligen förlora större delen av sin egen armé. Att överskatta fienden är inte alls lika kostsamt, men det är inte heller att föredra. Tiden det tar att bygga upp en armé mot en överskattad fiende kunde ha spenderats på viktigare saker vid tillfället.
To be able to get a view behind the hostile city wall, it is necessary to construct a cave. Once you have constructed this, you can delegate a spy.


För att ta en titt på insidan av de fientliga murarna måste man bygga en [[Grotta]]. I grottan kan man nämligen anlita en spion.
In order for you to send a spy behind the enemy lines you must place silver coins in your cave. With these you pay the spy and can then delegate them to infiltrate the enemy city through the context menu. However, successful espionage is not always certain.  If the city to be spied upon has more Silver in its Cave than you do in yours your spy fails.  In this case, you receive no information about the hostile city.  Instead the hostile city gets an information about the fact that you tried to spy it out. 


Innan man kan skapa några spionuppdrag måste man lagra silvermynt i grottan. Mängden lagrade silvermynt avgör hur mycket man kan betala spioner för att ta sig in bakom fiendens murar.
If the espionage attempt is successful - in other words, if you have more Silver stored than your opponent, you will receive a report on the composition of the hostile troops.


Ett spionage kommer inte alltid att lyckas. Om fienden har lagrat fler silvermynt i sin grotta än vad du har betalat din spion '''misslyckas uppdraget'''. Utöver nederlaget att du inte får någon information för silvermynten du spenderade kommer fienden dessutom att få en rapport så att han vet att du försökte spionera. Fördelen med att misslyckas är att detta kostar fienden lika mycket silvermynt som du betalade din spion.
==Advanced==


Om du betalar mer silvermynt än vad fienden har lagrat i sin grotta är det ett '''lyckat uppdrag'''. Du får då en rapport med information om hur mycket enheter fienden har (och vilka typer), samt vilken nivå fienden har på sina byggnader, och fienden får inte reda på någonting.
"''The Spartans do not ask how many but where they are''" - Agis II of Sparta


==Avancerat==
Who wants to stand still when you can learn even more secrets?
With the information in the previous chapter, you are ready to carry out the most important tasks. If you want to optimize your efficiency and pick the best battle tactic, read the following articles.
===Basic Defense===


Vem vill sitta till när det finns hemligheter att lära sig? Om du har läst all informationen ovan borde du kunna hantera de flesta grundläggande situationer. Om du däremot vill optimera din effektivitet och använda den bästa taktiken är det bara att läsa vidare.
Each city has its own base defense. Base defense means that the population defends itself, although no units stand in the city.  Therefore if you send only a single sword fighter into an empty city, he will nevertheless die.  The Base defense is increased by increasing the city walls.


===Grundförsvar===
===Mood===


Varje stad har sitt eget grundförsvar. Detta innebär att invånarna alltid kommer att försvara sig själva efter bästa förmåga, även om det inte finns försvarande soldater i staden. Skickar du en ensam [[svärdsman]] mot fiendens stad kommer han dö även om staden är helt tom. Stadens grundförsvar blir högre allteftersom [[stadsmur]]en utökas.
Mood affects your fortune in that it is a chance factor in every battle. It can vary between -30 and +30.
It is always indicated from the viewpoint of the attacker. If one as an aggressor has +30% mood this means that the fighting ability of the attacking units is 30% higher.


===Stämning===
===Night Bonus===


Stämningen påverkar den slumpade lyckofaktorn som i sin tur påverkar alla strider. Det kan variera mellan +30 och -30. Lyckofaktorn ses alltid från anfallarens perspektiv. Om stämningen i en strid är +30 kommer de anfallande soldaterna kämpa 30% bättre än sina grundvärden.
Grepolis.net has no Night Bonus enabled. Due to it being an international server with a wide range of players from all over the world, there is not a time slot where this can be implemented, and as such would be unfair to some players if it was implemented at a specific time.


===Nattbonus===
===Catapults===  


Grepolis.se har vanligtvis nattbonus kl 22-08. Nattbonusen är ett skydd för spelare som innebär att försvarande städer under natten får 100% extra försvarsbonus. Det är möjligt att olika världar har olika inställningar för nattbonusen, så i vissa världar finns ingen nattbonus alls medan i andra världar ges bonusen vid andra klockslag.


===Katapulter===
Is that defensive  wall of your enemy too strong for you? Then you require powerful catapults that can tear the hostile city walls apart. Alexander the Great used them to a great effect and they were constructed exactly for such siege purposes. In the truest sense of the word, they catapult (throw) large rock pieces at the enemies walls and thus reduce their effectiveness. That often makes the catapults an indispensable component of a conquering army. They are not only effective against stone walls, but also against people. Any hostile units in their range are quickly destroyed. Catapults do have a disadvantage as they move very slowly although they do carry an extraordinarily high amount of booty.


Är fiendens [[stadsmur]] för hög för dig? Då behöver du starka katapulter som kan förstöra dem åt dig. ''Alexander den Store'' använde dem ofta och de byggdes just för att erövra fientliga städer. Katapulterna skjuter iväg stora stenbumlingar som reducerar stadsmurens effektivitet. En erövringsarmé står ofta handfallen utan katapulter. De skadar inte bara stadens murar, utan även försvarande soldater som råkar hamna i vägen, och ökar därför också styrkan av din armé.
==Founding your Empire==


Katapulternas nackdel är att de är väldigt långsamma, men de har också möjligheten att bära ett enorm byte av råvaror.
Conquering or founding other cities will help your original city to develop further.  No city can become a great power on its own.  You need to establish further cities - perhaps also on further islands - if you want to be able to create a large Hellenistic empire.  In the following chapters, you learn how you can conquer and reliably absorb other cities into your empire.


==Erövring av andra städer==
===Cultural value===


Att utnyttja andra städers råvaror är ett effektivt sätt att få din egen stad att växa. Ensam är däremot inte stark, och med endast en stad kan du aldrig ta över världen. Du behöver fler städer - så småningom även på andra öar - för att kunna återskapa den Hellenistiska civilisationens makt. Fortsätt läs för att få reda på hur man erövrar andra städer.
In order to be able conquer other cities permanently, one must have a high cultural value in his/her own city. This makes it easier for the inhabitants of the conquered city to accept your domination. That is perhaps also the historic reason why Sparta never reached the size and attractive force of Athens.


===Kultur===
The cultural level of a city can be found by clicking on the Agora building. It will indicate how many other Polis the city can influence. 


För att kunna ta över en fiendestad måste din egen stad ha ett sådant kulturellt värde att invånarna i den nya staden accepterar din överhet. Det är kanske av den anledningen som Sparta aldrig nådde den storlek och attraktivitet som Aten hade.  
There are four different events that raise the cultural value of a city: "Theater plays", "Olympic games", "Victory procession" and "City festival". They also have various requirements, most of which include having your academy developed to its highest level(level 30). Each event also has a certain amount of time that it take. Some of the events take up to five days. As additional requirements City festivals and Theater plays require a certain amount of resources for each event. While Olympic games require a donation of 50 Gold. (Gold can be obtained either by acquiring a premium account or recruiting people.) For a Victory procession 300 enemy units need to be eliminated.


Gå till [[Torg]]et för att se hur många kulturpoäng din stad har just nu, och klicka på '''Kultur'''. Där kan du även se hur många fler städer den nuvarande staden har makt nog att erövra. Varje stad börjar med 2 kulturpoäng, vilket innebär att du alltid kan expandera till en andra stad.
===Establish City===
{{main|Colonising}}
If you are not powerful or advanced enough to conquer a city by force you have the option of establishing a new one through colonization. While this can be helpful it means that the new city will start from scratch unlike the conquered cities that retain all buildings from their previous owner.


Man kan höja stadens kulturnivå genom att anordna stora festivaler. Dessa episka fester kommer främja kulturnivån och göra staden både känd och attraktiv. Det finns fyra olika slags festivaler att välja mellan; '''Stadsfest''', '''Olympiska spel''', '''Triumftåg''' och '''Teaterspel'''.
===Conquer City===


===Koloniskepp===
"''Against danger it pays to be prepared''" - Aesop


Det sista steget för att kunna ta över en annan stad är att bygga [[Koloniskepp]]. Ett koloniskepp kan bära alla pionjärer och råvaror som behövs för att göra den nya staden din. Eftersom koloniskepp är sårbara behöver de skickas med en kraftig eskort av andra skepp och soldater. Koloniskepp kan endast färdas 48 timmar ifrån sin hemstad.
The third and final prerequisite for conquering or founding new cities is the building of a colonial ship.  A colonial ship contains all the necessary resources and citizens to create a new community. It is important to remember that you should never sent out a colony ship without providing it with sufficient millitary protection. You need a strong naval force to protect your colony ship en route to its destination, and a strong land army to protect your new citizens and maintain order once your ship arrives. Remember that the population of the city is not immediately happy to have you and your army there, and even if you already taken care of the majority of the city's military defenses, the millitia and inherent city defenses can still revolt against you and make it difficult to capture or maintain your hold on the city if your army is not strong enough to subdue them. Your colonial troops require a certain amount of time in order to convince the original population of the city to defect to your empire and become your own.  If the colonial troops survive this time without the hostile population revolting, the city changes over into your possession. Once this time has passed and your colonial troops have survived, you no longer have to fear any uprisings and can administer the city just as you do your original Polis.


Även om din eskort lyckas slå ut alla fiendens soldater är stadens invånare fortfarande lojala mot den tidigare regenten. Dina kolonisatörer har 24 timmar på sig att övertala befolkningen om att du är en bättre regent, för att sedan fylla på den nya stadens förråd med råvarorna du förde med dig. Om kolonisatörerna överlever fientliga anfall under tiden kommer staden bli din. Du behöver inte längre frukta uppror från befolkningen och kan administrera staden på samma sätt som om det vore din hemstad.
===Did you get conquered?===
 
Did they take everything? Don't worry, in Grepolis this does not mean the end for you. If your city should be conquered you can start again and use the lessons you have learned to avoid any mistakes you may of made previously. Naturally we understand you would wish to remain with your original Alliance.  Your new city will be placed in a position where the other players around you are of a similar game level to yourself and with the knowledge you have gained previously you have the possibility of this time becoming much more successful and powerful.
===Blev du erövrad?===
 
Blev du av med alla din städer? Oroa dig inte, i Grepolis betyder inte detta slutet för dig. Om dina städer blivit erövrade av fienden kan du börja om igen och utnyttja kunskaperna du har tagit tillvara på så att du kan undvika att göra samma misstag igen. Din nya stad kommer att placeras bland spelare med ungefär samma poäng som dig, och med de erfarenheter du redan har så borde detta innebära att du har möjlighet att växa dig stor och mäktig.
 
[[en:The Battle System]]
[[de:Das Kampfsystem]]

Versionen från 24 oktober 2011 kl. 13.08


Basics

"To brave men, the prizes that war offers are liberty and fame" - Lycurgus of Sparta

In Grepolis when two units fight against each other, the basic attack values of the aggressor is compared to the defense value of its opponent in the respective weapon type (weapons are either for stabbing(Sharp), crushing(Blunt) or ranged(Distance)). The outcome of the battle is affected by certain other factors such as the strength of the city wall, divine powers, as well as the random good fortune factor that changes for each battle.

Agora

"War is not so much a matter of weapons as of money" - Thucydides

The Agora is the central point for the administration of your troops. Under defense, you see listed the troops that are presently in the city. These will defend against any incoming attack.

With a click on "outside of" you see all the troops that belong to your Polis but are presently outside of your Polis this includes your troops that are attacking an opponent or providing militarily support to an ally.

The "simulator" enables you to test how a battle should work. This is a very powerful tool as it gives you a feeling for the tactical strengths of attack and defense. However the simulator is not exact, it only provides what the most likely outcome should be. It does not factor a random good (or bad!) fortune values as part of the battle, which your troops will be subject to during every attack.

"Culture" indicates you the current culture value of your city. Cities with a low culture value possess no expansion power and cannot colonize other cities. See in addition the culture chapter.

Attack

"The Spartans do not ask how many but where they are" - Agis II of Sparta

Once you have constructed military units and want to attack the opponent you must click on the city or the farming village that you want to attack and select "attack". You need to consider that these villages and cities can have defenses of their own. A poorly prepared attack can quickly prove to be a very big loss!

No player can be attacked during their beginners protection. This begins when they have registered and lasts for up to seven days.

All units have different characteristics so that many units are better for attacking and others better for defending. In the attack the units use either a blunt weapon, a stabbing weapon or a ranged, or distance, weapon. In the defense, each unit has again a different defense value against every weapon type. Unit_Summary.

Support

"Brave men are a city's strongest tower of defense" - Alcaeus

Often it occurs that members of your alliance or friends need your aid. As well as supporting them with raw material deliveries, you can also send them units. Select the city that you want to support and click on support. Select the troops you wish to send and again click support.

If your units are attacked at the supported players city, you receive a report telling you how many you lost. Once your units are no longer required there you can recall them. Go to Agora, click on "outside" and recall the troops you no longer need there back to your city.

Attack or support interrupt

Attacks or supports can be interrupted within the first 10 minutes. After that, the troops are already so far that they can no longer hear you.

Defense

If you are regularly attacked it will usually be because your opponent wants your raw materials or he wants to conquer you. If there are no colonial ships in the attack, you can assume that they want mainly to steal your raw materials. To help prevent this you can do several things:

  • Build as strong a defensive army as you can
  • Contact your alliance and ask for alliance aid
  • Use your raw materials regularly to build up your city and/or army
  • Increase the level of your warehouse and the city wall.
  • Call upon militia for help in the farm

All units have different characteristics so that some units are better suited for attacking and others better for defending. You can find more information on this in Unit Overview.

Speed

Time is money - this saying is also true in Grepolis. The speed of your navy units and land units are of decisive importance if you are attacked suddenly and you must quickly order your units home. When farming native cities, faster units will give you a higher raw material profit in a shorter period of time.

You can find the speed of the units in the unit survey, represented by the chevron symbol directly underneath the unit's attack value. If you send several units together, the speed depends on the slowest unit.

City Walls

The city wall increases the defense of a city enormously. It influences both the base defense and your troops defense.

Building the city wall is important early in the game so that you can defend yourself better against farming attacks from other players. In the later game, a fully expanded city wall is the base of an effective defense of your homeland.

Espionage

Mall:Main

Knowledge is power, and in Grepolis, having accurate information about your enemy is crucial to a successful attack or defense. It is vitally important to know the size and disposition of your enemies army. If you underestimate the defense effectiveness of the opponent, you will probably lose a major portion of your army. An overestimating of the opponent is to be sure less tragic, but also not optimal. You could dawdle away time with the construction of an army that would not have been necessary in this size at the time of the attack.


To be able to get a view behind the hostile city wall, it is necessary to construct a cave. Once you have constructed this, you can delegate a spy.

In order for you to send a spy behind the enemy lines you must place silver coins in your cave. With these you pay the spy and can then delegate them to infiltrate the enemy city through the context menu. However, successful espionage is not always certain. If the city to be spied upon has more Silver in its Cave than you do in yours your spy fails. In this case, you receive no information about the hostile city. Instead the hostile city gets an information about the fact that you tried to spy it out.

If the espionage attempt is successful - in other words, if you have more Silver stored than your opponent, you will receive a report on the composition of the hostile troops.

Advanced

"The Spartans do not ask how many but where they are" - Agis II of Sparta

Who wants to stand still when you can learn even more secrets? With the information in the previous chapter, you are ready to carry out the most important tasks. If you want to optimize your efficiency and pick the best battle tactic, read the following articles.

Basic Defense

Each city has its own base defense. Base defense means that the population defends itself, although no units stand in the city. Therefore if you send only a single sword fighter into an empty city, he will nevertheless die. The Base defense is increased by increasing the city walls.

Mood

Mood affects your fortune in that it is a chance factor in every battle. It can vary between -30 and +30. It is always indicated from the viewpoint of the attacker. If one as an aggressor has +30% mood this means that the fighting ability of the attacking units is 30% higher.

Night Bonus

Grepolis.net has no Night Bonus enabled. Due to it being an international server with a wide range of players from all over the world, there is not a time slot where this can be implemented, and as such would be unfair to some players if it was implemented at a specific time.

Catapults

Is that defensive wall of your enemy too strong for you? Then you require powerful catapults that can tear the hostile city walls apart. Alexander the Great used them to a great effect and they were constructed exactly for such siege purposes. In the truest sense of the word, they catapult (throw) large rock pieces at the enemies walls and thus reduce their effectiveness. That often makes the catapults an indispensable component of a conquering army. They are not only effective against stone walls, but also against people. Any hostile units in their range are quickly destroyed. Catapults do have a disadvantage as they move very slowly although they do carry an extraordinarily high amount of booty.

Founding your Empire

Conquering or founding other cities will help your original city to develop further. No city can become a great power on its own. You need to establish further cities - perhaps also on further islands - if you want to be able to create a large Hellenistic empire. In the following chapters, you learn how you can conquer and reliably absorb other cities into your empire.

Cultural value

In order to be able conquer other cities permanently, one must have a high cultural value in his/her own city. This makes it easier for the inhabitants of the conquered city to accept your domination. That is perhaps also the historic reason why Sparta never reached the size and attractive force of Athens.

The cultural level of a city can be found by clicking on the Agora building. It will indicate how many other Polis the city can influence.

There are four different events that raise the cultural value of a city: "Theater plays", "Olympic games", "Victory procession" and "City festival". They also have various requirements, most of which include having your academy developed to its highest level(level 30). Each event also has a certain amount of time that it take. Some of the events take up to five days. As additional requirements City festivals and Theater plays require a certain amount of resources for each event. While Olympic games require a donation of 50 Gold. (Gold can be obtained either by acquiring a premium account or recruiting people.) For a Victory procession 300 enemy units need to be eliminated.

Establish City

Mall:Main If you are not powerful or advanced enough to conquer a city by force you have the option of establishing a new one through colonization. While this can be helpful it means that the new city will start from scratch unlike the conquered cities that retain all buildings from their previous owner.

Conquer City

"Against danger it pays to be prepared" - Aesop

The third and final prerequisite for conquering or founding new cities is the building of a colonial ship. A colonial ship contains all the necessary resources and citizens to create a new community. It is important to remember that you should never sent out a colony ship without providing it with sufficient millitary protection. You need a strong naval force to protect your colony ship en route to its destination, and a strong land army to protect your new citizens and maintain order once your ship arrives. Remember that the population of the city is not immediately happy to have you and your army there, and even if you already taken care of the majority of the city's military defenses, the millitia and inherent city defenses can still revolt against you and make it difficult to capture or maintain your hold on the city if your army is not strong enough to subdue them. Your colonial troops require a certain amount of time in order to convince the original population of the city to defect to your empire and become your own. If the colonial troops survive this time without the hostile population revolting, the city changes over into your possession. Once this time has passed and your colonial troops have survived, you no longer have to fear any uprisings and can administer the city just as you do your original Polis.

Did you get conquered?

Did they take everything? Don't worry, in Grepolis this does not mean the end for you. If your city should be conquered you can start again and use the lessons you have learned to avoid any mistakes you may of made previously. Naturally we understand you would wish to remain with your original Alliance. Your new city will be placed in a position where the other players around you are of a similar game level to yourself and with the knowledge you have gained previously you have the possibility of this time becoming much more successful and powerful.