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[[File:Research_points_snapshot.png|miniatur|26 research points are currently available here.]]
[[File:Research_points_snapshot.png|miniatur|26 research points are currently available here.]]


Research points are a form of expendable resources.  The more you expand the academy the higher the number of research points you have available. There is an upper limit of 160 per city. However you can receive 12 further research points through the building of the [[Library]] on a city. You should spend these wisely as it is impossible to research everything within a single city.   
Research points are a form of expendable resources.  The more you expand the academy the higher the number of research points you have available. There is an upper limit of 160 per city. However you can receive 12 further research points through the building of the Library on a city. You should spend these wisely as it is impossible to research everything within a single city.   


In the academy you can check under research points how many research points are available and what discoveries you have made so far.
In the academy you can check under research points how many research points are available and what discoveries you have made so far.

Versionen från 20 januari 2010 kl. 17.55

In the Academy you can research new things such as technologies or new units for your city. These researches and subsequent discoveries only apply to the city that made them. Everything must be researched individually in every city which means it is very possible to have different research strategies in almost every city you have.

Research Points

26 research points are currently available here.

Research points are a form of expendable resources. The more you expand the academy the higher the number of research points you have available. There is an upper limit of 160 per city. However you can receive 12 further research points through the building of the Library on a city. You should spend these wisely as it is impossible to research everything within a single city.

In the academy you can check under research points how many research points are available and what discoveries you have made so far.

Technology Research

The requirements that need to be met in order to research a technology, are:

  • 'The level of the academy' - in the Academy you can check which academy level is required for this research.
  • 'Sufficient research points' - if you hold the mouse over a particular research, it is indicated how many research points are required for this. These are deducted when you carry out the research.
  • 'Sufficient raw materials' - the necessary raw materials required can also be seen in the tool hint.
  • 'free places in the research building arc'

If all Prerequisites are fulfilled, you can click on the required research and the necessary points and resources are taken automatically. The research arc is then adjusted to suit.

All research orders follow on in logical order.

Above the table, you can see this pointer:

Forschung regler.jpg

This indicates the current level of the academy. This allows you to see at a glance which Technologies are available. In this case, all researches that are in the first two columns could be carried out. With the pointer in the third column, The first 3 columns would be available, and so on.

Roll-back Research

It is possible to undo your research using a culture point, you can find culture points in the culture tab in the Agora!

Technologies

Picture Technology Description Cost
At Level 1
Slinger.png Slingers Enables the training of Slingers. Fil:Holz.png300 Fil:Stein.png500 Fil:Silbermünzen.png500 Research Points.png4
Archer.png Archer Enables the training of Archers. Fil:Holz.png550 Fil:Stein.png100 Fil:Silbermünzen.png400 Research Points.png8

At Level 4

Hoplite.png Hoplite Enables the training of Hoplite. Fil:Holz.png600 Fil:Stein.png200 Fil:Silbermünzen.png850 Research Points.png8
Town guard.png Town Guard The city guard strengthens your militia with a extra fighter per farm level. Fil:Holz.png400 Fil:Stein.png300 Fil:Silbermünzen.png300 Research Points.png3
Diplomacy.png Diplomacy Diplomacy lowers the risk of resistance in a farming village by 20%. Fil:Holz.png100 Fil:Stein.png400 Fil:Silbermünzen.png200 Research Points.png3

At Level 7

Units claim.png Demanding Forces You can Demand Forces from Farming Villages. Fil:Holz.png600 Fil:Stein.png600 Fil:Silbermünzen.png600 Research Points.png4
Booty.png Booty Your troops can carry 30% more loot. Fil:Holz.png1200 Fil:Stein.png1200 Fil:Silbermünzen.png1200 Research Points.png3
Pottery.png Ceramics Your warehouse can store 500 more Resources. Fil:Holz.png700 Fil:Stein.png1500 Fil:Silbermünzen.png900 Research Points.png4

At Level 10

Rider.png Horseman Enables the Training of Horseman. Fil:Holz.png1400 Fil:Stein.png700 Fil:Silbermünzen.png1800 Research Points.png8
Plow.png Plow The farm can provide for 200 additional residents. Fil:Holz.png1000 Fil:Stein.png1100 Fil:Silbermünzen.png700 Research Points.png4
Instructor.png Instructor Instructors encourage the training of your soldiers. Your Barracks works 10% faster. Fil:Holz.png800 Fil:Stein.png1300 Fil:Silbermünzen.png1600 Research Points.png4


At Level 13

Bireme.png War Ship Allows the construction of War Ships. Fil:Holz.png2800 Fil:Stein.png1300 Fil:Silbermünzen.png2200 Research Points.png8
Building crane.png Crane Increases the Senate building speed by 10%. Fil:Holz.png3000 Fil:Stein.png1800 Fil:Silbermünzen.png1400 Research Points.png4
Conscription.png Conscription Introducing Conscription reduces the cost of land units by 10%. Fil:Holz.png1900 Fil:Stein.png2100 Fil:Silbermünzen.png3000 Research Points.png4

At Level 16

Chariot.png Chariot Allows the construction of Chariot. Fil:Holz.png3700 Fil:Stein.png1900 Fil:Silbermünzen.png2800 Research Points.png8
Attack ship.png Light Ship Allows the construction of Light Ships. Fil:Holz.png4400 Fil:Stein.png2000 Fil:Silbermünzen.png2400 Research Points.png8
Architecture.png Architecture Through the development of architecture, the cost of raw materials in buildings can be reduced by 10%. Fil:Holz.png3700 Fil:Stein.png4200 Fil:Silbermünzen.png2500 Research Points.png6
Shipwright.png Shipwright Shipbuilders support your shipyard workers. The Harbour works 10% faster. Fil:Holz.png5000 Fil:Stein.png2000 Fil:Silbermünzen.png3900 Research Points.png6

At Level 19

Demolition ship.png Demolition Ship Allows the construction of Demolition Ships. Fil:Holz.png5300 Fil:Stein.png2600 Fil:Silbermünzen.png2700 Research Points.png8
Catapult.png Catapult Allows the construction of Catapults. Fil:Holz.png5500 Fil:Stein.png2900 Fil:Silbermünzen.png3600 Research Points.png8
Cryptography.png Cryptography Through the development of cryptography, it is 20% more difficult for enemy spies to obtain a report. Fil:Holz.png2500 Fil:Stein.png3000 Fil:Silbermünzen.png5100 Research Points.png6
Democracy.png Democracy Your people are behind their leader. It takes 10% longer to overthrow your city. Fil:Holz.png3100 Fil:Stein.png3100 Fil:Silbermünzen.png4100 Research Points.png6

At Level 22

Colonize ship.png Colony Ship Allows you to build a colony ship. Fil:Holz.png7500 Fil:Stein.png7500 Fil:Silbermünzen.png9500 Research Points.png0
Small transporter.png Rapid Transport Boat Allows the construction of Rapid transport boats. Fil:Holz.png6500 Fil:Stein.png2800 Fil:Silbermünzen.png3200 Research Points.png8
Meteorology.png Meteorology Your Infantry move 10% faster. Fil:Holz.png3500 Fil:Stein.png2700 Fil:Silbermünzen.png7500 Research Points.png4

At Level 25

Trireme.png Trireme Allows the construction of triremes. Fil:Holz.png9000 Fil:Stein.png3800 Fil:Silbermünzen.png4700 Research Points.png12
Phalanx.png Phalanx Your troops form a powerful Phalanx and thus fight 10% stronger than normal. Fil:Holz.png4000 Fil:Stein.png4000 Fil:Silbermünzen.png15000 Research Points.png9
Breach.png Breakthrough Makes it possible to attack by breaking through. Your ships enable a better breakthrough of your transport boats to the land. But this reduces the fighting strength of your ships by 50%. Fil:Holz.png12000 Fil:Stein.png12000 Fil:Silbermünzen.png16000 Research Points.png6
Mathematics.png Mathematics Through the development of mathematics, raw material costs for vessels are reduced by 10%. Fil:Holz.png7100 Fil:Stein.png4400 Fil:Silbermünzen.png8600 Research Points.png6

At Level 28

Take over.png Conquest Allows you to conquer enemy cities. Fil:Holz.png12000 Fil:Stein.png12000 Fil:Silbermünzen.png16000 Research Points.png0
Ram.png Ram The fighting power of your vessels increased by 10%. Fil:Holz.png7900 Fil:Stein.png9200 Fil:Silbermünzen.png14000 Research Points.png10
Cartography.png Cartography Through the development of cartography your ships can navigate better and are 10% faster. Fil:Holz.png10000 Fil:Stein.png6700 Fil:Silbermünzen.png12500 Research Points.png8
Berth.png Berths Your cargo ships can carry 2 more units. Fil:Holz.png9500 Fil:Stein.png6600 Fil:Silbermünzen.png11500 Research Points.png6