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Do you know the legend of the origin of the marathon? After a victorious battle of the Athenian army, one of the surviving warriors ran a roughly 40 kilometres endurance run back to Athens to inform their leaders of the great victory. Right after he had delivered the good news, he collapsed dead. Fortunately for you, information in Grepolis comes at a much cheaper price. The report system quickly informs you for free about the outcome of major events regarding your cities so you can respond quickly.

Battle Reports

Immediately after every battle you will receive a report detailing its outcome. If you are victorious you will see both your own and enemy losses, however if you lost the battle the enemy's details will be concealed with a question mark.

Note: The question mark may also appear if you lose the land portion of the battle when attacking across the sea.

Farming Reports

If your demands for resources in a farming village was met without any conflict you will immediately receive a report. This report will detail how many resources were taken as well as any changes in the mood and strength of the village.

Uprising Reports

If you keep demanding resources in a village with low mood you will eventually have to face an uprising. When an uprising occurs you will immediately receive a report detailing your losses. If the uprising is quenched by your remaining troops will still be able to carry resources back to your city. You do not gain any battle points from the troops you kill during the uprising.

Invitation Reports

If an alliance sends you an invitation you will be notified in a report.

Colonisation Reports

Once a Colony Ship begins founding a new city you will receive a report. The process of founding a new city takes 24 hours (when world speed is set to one).